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Harnessing Bullet Physics for Robotic Simulation: A Comprehensive Guide

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Chapter 1: Introduction to Simulation in Robotics

As a robotic engineer, a fundamental task I often face is conducting simulated evaluations on robotic models. Robot states are typically defined using parameters such as position, orientation, joint configurations, velocities, and acceleration. To ensure that these simulations reflect real-world physics, it is crucial that the simulation environment adheres to physical principles. Consequently, the Bullet Physics Engine has emerged as an essential tool for robotics engineers.

The Bullet Physics Engine serves as a robust simulation and visualization platform, utilized widely in various robotics applications. Its deterministic behavior makes it a favorite in game development (as seen in titles like Rocket League). The engine excels in tasks such as collision detection and dynamics, enabling engineers to achieve maximum control in modeling interactions between robots and their environments.

To illustrate these concepts in a practical manner, let's consider a static robotic hexapod on uneven terrain. In this scenario, a cubic block will randomly fall onto the hexapod, causing it to react. The force and direction of the impact must be randomized to closely mimic real-life conditions. At the moment of impact, both the force applied and its direction will be recorded for subsequent analysis.

Section 1.1: The Hexapod Robot

The hexapod is a six-limbed legged robot, akin to a parallel arm Stewart platform or spider-like machines. In this example, the hexapod is equipped with 18 actuators (three per leg). These autonomous hexapods are frequently deployed in exploration tasks within challenging and remote environments due to their superior stability. They are also utilized in Stewart platform applications for in-flight simulations, telescope manipulation, and manufacturing processes.

The "Push Test" is a common hardware evaluation performed on robot prototypes to assess reliability, strength, and overall quality. This test gauges hardware rigidity, system reliability, and responsiveness to collisions. Establishing protocols for Push Tests can be complex, as it necessitates estimating various mechanical parameters. If not conducted with care, these tests may result in hardware damage and increased costs. Therefore, physical push testing on prototypes is often discouraged; simulated push tests offer a viable alternative, minimizing risks and aiding in the development of physical testing protocols.

Section 1.2: Creating the Simulation Environment

Effective simulation begins with accurately modeling the environment. The quality of the simulated setting directly influences the outcomes of subsequent tests. For our hexapod, we must develop a terrain that authentically mimics real-world conditions. While a simple flat surface is easy to create, it fails to provide a realistic testing ground.

To replicate uneven terrain within the Bullet Physics Engine, height fields can be employed. This technique is commonly used in various 3D modeling and game development platforms, including Houdini and Unreal Engine. The following code snippet generates a height field suitable for our hexapod simulation:

import pybullet as p

import time

import random

# Set up the simulation environment

physicsClient = p.connect(p.GUI, options="--width=1920 --height=1080")

p.setGravity(0, 0, -10)

# Generate a height field to simulate terrain

numHeightfieldRows = 900

numHeightfieldColumns = 500

heightfieldData = [random.uniform(0, 0.05) for _ in range(numHeightfieldRows * numHeightfieldColumns)]

terrainShape = p.createCollisionShape(shapeType=p.GEOM_HEIGHTFIELD, meshScale=[.05, .05, 1],

heightfieldData=heightfieldData,

numHeightfieldRows=numHeightfieldRows,

numHeightfieldColumns=numHeightfieldColumns)

terrain = p.createMultiBody(0, terrainShape)

p.resetBasePositionAndOrientation(terrain, [0, 0, 0], [0, 0, 0, 1])

for _ in range(150):

p.stepSimulation()
Visualization of the terrain created in Bullet Physics Engine.

Chapter 2: Setting Up the Hexapod and Environment Interaction

To accurately portray the hexapod's movements and physical characteristics, we utilize the Universal Robot Description Format (URDF). The Bullet Physics Engine facilitates the loading of URDF files into the simulation environment via its loadURDF() function. The URDF file used in this demonstration can be sourced from Krishna Kanth's GitHub repository. For more information on URDF files, please refer to the official ROS website.

Loading the hexapod into the simulation involves using the following code:

robotStartPos = [0, 0, 0.25]

robotStartOrientation = p.getQuaternionFromEuler([0, 0, random.uniform(0, 3.14)])

robotId = p.loadURDF("urdf/hexaurdf10.urdf", robotStartPos, robotStartOrientation, useFixedBase=True)

After executing this code, the hexapod will appear within the Bullet environment, maintaining its inherent motion characteristics.

The hexapod positioned within the terrain simulation.

Section 2.1: Simulating Push Forces

At this stage, the environment is still incomplete for conducting the push test. We need to define how the environment will exert forces on the robot in varied directions. A movable cube is introduced to the simulation, which will randomly fall onto or collide with the hexapod, applying a force that pushes it.

The code below positions the cube randomly within a specified range:

CubStartPos = [random.uniform(-2.5, 2.5), random.uniform(-2.5, 3.5), random.uniform(0.0, 0.05)]

CubStartOrientation = p.getQuaternionFromEuler([0, 0, 0])

CuboidID = p.loadURDF("urdf/Anatomy.urdf", CubStartPos, CubStartOrientation)

The simulation monitors the robot's position in real-time. After placing the cube, we can simulate the force applied to it until it collides with the hexapod:

force = random.uniform(150, 250) * (np.array(Robot_Base_Pos) - np.array(Cube_block_Pos))

p.applyExternalForce(objectUniqueId=CuboidID, linkIndex=-1, forceObj=force, posObj=boxPos, flags=p.WORLD_FRAME)

This video tutorial demonstrates how to set up a simple robot simulator using the PyBullet environment on a Jetson Nano.

This video provides an introduction to Bullet physics, showcasing examples and installation guidance.

Section 2.2: Evaluating Interaction and Impact Parameters

To ensure that the simulated push tests yield meaningful results, multiple iterations with varying parameters must be conducted. The beauty of randomness is that numerous trials with true variability converge toward a true mean—often referred to as "regression to the mean."

Moreover, Bullet's collision responsiveness is deterministic and repeatable, meaning that without a degree of randomness, there would be little difference between simulation iterations. Therefore, resetting the environment with new configurations and force parameters is essential after each test. The force exerted on the robot during the collision is measured and recorded, as shown in the following implementation:

print('Applied force magnitude = {}'.format(force))

print('Applied force vector = {}'.format(np.linalg.norm(force)))

Visualization of the push test showcasing varying directions and magnitudes.

The complete code for running the simulation repeatedly with varying conditions is available in the repository. For further details on URDF files and their implementation, refer to the links provided.

References

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